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React and React Native

You're reading from   React and React Native Build cross-platform JavaScript applications with native power for the web, desktop, and mobile

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803231280
Length 606 pages
Edition 4th Edition
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Authors (3):
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Roy Derks Roy Derks
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Roy Derks
Mikhail Sakhniuk Mikhail Sakhniuk
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Mikhail Sakhniuk
Adam Boduch Adam Boduch
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Adam Boduch
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Toc

Table of Contents (36) Chapters Close

Preface 1. Part 1 – React
2. Chapter 1: Why React? FREE CHAPTER 3. Chapter 2: Rendering with JSX 4. Chapter 3: Component Properties, State, and Context 5. Chapter 4: Getting Started with Hooks 6. Chapter 5: Event Handling, the React Way 7. Chapter 6: Crafting Reusable Components 8. Chapter 7: The React Component Life Cycle 9. Chapter 8: Validating Component Properties 10. Chapter 9: Handling Navigation with Routes 11. Chapter 10: Code Splitting Using Lazy Components and Suspense 12. Chapter 11: Server-Side React Components 13. Chapter 12: User Interface Framework Components 14. Chapter 13: High-Performance State Updates 15. Part 2 – React Native
16. Chapter 14: Why React Native? 17. Chapter 15: React Native under the Hood 18. Chapter 16: Kick-Starting React Native Projects 19. Chapter 17: Building Responsive Layouts with Flexbox 20. Chapter 18: Navigating Between Screens 21. Chapter 19: Rendering Item Lists 22. Chapter 20: Showing Progress 23. Chapter 21: Geolocation and Maps 24. Chapter 22: Collecting User Input 25. Chapter 23: Displaying Modal Screens 26. Chapter 24: Responding to User Gestures 27. Chapter 25: Using Animations 28. Chapter 26: Controlling Image Display 29. Chapter 27: Going Offline 30. Chapter 28: Selecting Native UI Components Using NativeBase 31. Part 3 – React Architecture
32. Chapter 29: Handling Application State 33. Chapter 30: Why GraphQL? 34. Chapter 31: Building a GraphQL React App 35. Other Books You May Enjoy

The case for mobile web apps

Not every one of your users is going to be willing to install an app, especially if you don't yet have a high download count and rating. The barrier to entry is much lower with web applications – the user only needs a browser.

Despite not being able to replicate everything that native platform UIs have to offer, you can still implement awesome things in a mobile web UI. Maybe having a good web UI is the first step toward getting those download counts and ratings up for your mobile app.

Ideally, you should aim for the following:

  • Standard web (laptop/desktop browsers)
  • Mobile web (phone/tablet browsers)
  • Mobile apps (phone-/tablet-native platform)

Putting an equal amount of effort into all three of these spaces might not make much sense, as your users probably favor one area over another. Once you know, for example, that there's a high demand for your mobile app compared to the web versions, that's when you...

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