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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Offscreen drawing


In some cases, you want to be able to draw things on a blank image, before drawing it to the screen. This can be easily done in Processing with the PGraphics object.

How to do it...

The first thing you need to do is declare a PGraphics object at the beginning of your sketch, and initialize it with the createGraphics() function inside setup(). I've added the x and y variable to add some animation to the sketch. You can clear the background by clicking the mouse.

PGraphics pg;

float x;
float y;

void setup()
{
  size( 640, 480 );
  smooth();

  pg = createGraphics( 64, 64, JAVA2D );

  background( 255 );
  imageMode( CENTER );

  x = 0;
  y = 0;
}

The first thing we'll do inside the draw() function is draw some lines onto the PGraphics object. The object will then be drawn to the screen using the image() function. The last piece of code inside the draw function is used to calculate the x and y values to animate the sketch.

void draw()
{
  pg.beginDraw();
  pg.background( 255...
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