Optimizing and improving the PCG tool
This section is as important as the other mentioned in this chapter because it will help you understand the techniques and enable you to provide detailed information on any further optimization needed to improve the quality of the PCG tool’s performance.
For this part, it will be great to go through each section of the PCG graph that procedurally generates static meshes within the PCG volume.
Foliage
This section is vital, as it’s well known that foliage is often a major factor in reducing performance in game development and in VFX/virtual production setups. Therefore, it’s essential to provide additional tips and techniques to enhance the efficiency of your PCG. By optimizing foliage and other procedural elements, you can ensure smoother gameplay without performance hiccups. Upcoming content will focus on these optimization strategies, helping to maintain high-quality visuals while ensuring the game or scene remains...