Summary
In this chapter, you learned the value of using the PCG tool and the difference between the existing techniques (that is, HISM/ISM) and the new PCG tool that came with Unreal Engine 5.2.
You’ve also gained insights into how the performance differs from the existing procedural generation methods and how the new tool can help to process a huge quantity of data and stabilize the overall performance of your levels.
Most importantly, you have learned how to create your first PCG graph by going through the step-by-step methodology of creating a PCG Graph with simple and powerful nodes.
In Chapter 2, we will cover more advanced topics. I’ll show you how to create a complex PCG graph that will generate a more diverse forest and how it can benefit your workflows.