Summary
I hope that you found the content in this book useful. The goal was to introduce you to the vast topic that procedural generation is, and I felt that working with a real game was the best way to do that. We covered the key areas of development and identified ways to use procedural generation in each aspects. Hopefully, you now have enough knowledge to use it in your own games, and can undertake further reading to learn more about the areas that interest you the most.
Remember, procedural generation isn't just one thing or one approach. It's the dynamic generation of content. There's no one right way to implement it, so experiment. Find new ways to create content dynamically and play with it. There's no wrong answer.
Happy programming!