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Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
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Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

Curve nodes

Curve nodes are the basic Curve shapes that you can use in the Geometry Node editor. These include Arc, Bezier Segment, Curve Circle, Curve Line, Curve Spiral, and more.

Where can you find Curve Primitive Node?

Just like the Mesh Primitive Nodes, the Curve Primitive Nodes can be found in the Add menu (Figure 4.1), under the Curve Primitives entry. Once you hover your mouse over this entry, the menu shown in Figure 4.13 should pop up:

Figure 4.13: Curve Primitives menu

Figure 4.13: Curve Primitives menu

Each entry in the menu is a Curve Primitive Node. We will explain the commonly used ones in this heading, so without further ado, let’s get right into the Curve Primitive Nodes.

The Curve Line Primitive Node

Using the Curve Line node, we can define a straight path. This will be useful when you want to align objects along a straight line or when you want to create a pole. This can be done by giving the Curve thickness:

Figure 4.14: Curve Line Node Primitive

Figure 4.14:...

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