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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Adding basic materials to the steering wheel

In this section, we will add some simple materials and texture maps to the steering wheel model. First, we will create two separate leather materials for the handles and the center pad, and then a carbon fiber material for the connectors.

Adding texture to handles

In the following steps, we will take a downloaded leather texture and its texture maps and apply them to the steering wheel’s handles:

  1. First, download a leather material of your choice from textures.com.
Figure 10.1 – Downloading a leather material from textures.com

Figure 10.1 – Downloading a leather material from textures.com

  1. Add a new black material to the steering wheel handles, as shown in Figure 10.2.
Figure 10.2 – Adding a black material

Figure 10.2 – Adding a black material

We will use texture maps to turn this material into leather.

  1. Add a Node Wrangler with Ctrl + T and load the downloaded leather Normal map into the Image Texture node. Set Texture Coordinate...
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