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Photorealistic Materials and Textures in Blender Cycles

You're reading from   Photorealistic Materials and Textures in Blender Cycles Create impressive production-ready projects using one of the most powerful rendering engines

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781805129639
Length 394 pages
Edition 4th Edition
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Author (1):
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Arijan Belec Arijan Belec
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Arijan Belec
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Materials in Cycles FREE CHAPTER
2. Chapter 1: Creating Materials in Blender 3. Chapter 2: Introducing Material Nodes 4. Chapter 3: Mapping Images with Nodes 5. Part 2: Understanding Realistic Texturing
6. Chapter 4: Achieving Realism with Texture Maps 7. Chapter 5: Generating Texture Maps with Cycles 8. Chapter 6: Creating Bumpy Surfaces with Displacement Maps 9. Part 3: UV Mapping and Texture Painting
10. Chapter 7: UV-Unwrapping 3D Models for Texturing 11. Chapter 8: Baking Ambient Occlusion Maps 12. Chapter 9: Introducing Texture Painting 13. Chapter 10: Creating Photorealistic Textures on a 3D Model 14. Part 4: Lighting and Rendering
15. Chapter 11: Lighting a Scene in Cycles 16. Chapter 12: Creating Photorealistic Environments with HDRIs 17. Chapter 13: Preparing the Camera for Rendering 18. Chapter 14: Rendering with Cycles 19. Index 20. Other Books You May Enjoy

Exploring powerful nodes

We will now introduce some new nodes to give us a better idea of just how powerful and versatile the node system is. This will give us a good foundation for creating high-quality materials by showing us which tools we have available to us. We will use the color grid image that we generated previously to demonstrate how other nodes work.

Color control nodes

We can use nodes to adjust the colors of image textures in Blender. To do this, we will learn about the Hue Saturation Value node and the Bright/Contrast node. These two nodes will help us to quickly adjust the brightness, contrast, hue, saturation, and value properties of an image without using an external image editing program. In the next few steps, we will learn to use the Hue Saturation Value node:

  1. With Shift + A, add a Hue Saturation Value node from the Color section.
Figure 2.20 – Adding a Hue Saturation Value node

Figure 2.20 – Adding a Hue Saturation Value node

  1. Drag this node and hover...
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