Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
OpenGL 4.0 Shading Language Cookbook

You're reading from   OpenGL 4.0 Shading Language Cookbook With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.

Arrow left icon
Product type Paperback
Published in Jul 2011
Publisher Packt
ISBN-13 9781849514767
Length 340 pages
Edition 1st Edition
Tools
Arrow right icon
Toc

Table of Contents (16) Chapters Close

OpenGL 4.0 Shading Language Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with GLSL 4.0 FREE CHAPTER 2. The Basics of GLSL Shaders 3. Lighting, Shading Effects, and Optimizations 4. Using Textures 5. Image Processing and Screen Space Techniques 6. Using Geometry and Tessellation Shaders 7. Shadows 8. Using Noise in Shaders 9. Animation and Particles Index

Creating a wood grain effect


To create the look of wood, we can start by creating a virtual "log", with perfectly cylindrical growth rings. Then we'll take a slice of the log, and perturb the growth rings using noise from our noise texture.

The following image illustrates our virtual "log". It is aligned with the y-axis, and extends infinitely in all directions. The growth rings are aligned with integer distances from the y-axis. Each ring is given a darker color with lighter color in between rings. Each growth ring extends a narrow distance around the integer distances.

To take a "slice", we'll simply define a 2D region of the log's space based on the texture coordinates. Initially, the texture coordinates define a square region, with coordinates ranging from zero to one. We'll assume that the region is aligned with the x-y plane, so that the s coordinate corresponds to x, the t coordinate corresponds to y, and the value of z is zero. We can then transform this region in any way that suits...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime