Summary
In this chapter, we learned how to create interactive music. Interactive music is music that changes throughout video games depending on events occurring in the game. This creates a much more immersive experience for the player.
We learned about the audio engine middleware Wwise, which is used to set up music in video games. We learned how horizontal re-sequencing can be used to create music that evolves over time, helping to make music less repetitive. We learned how to implement this feature in Wwise.
We learned about vertical remixing to change the instrumentation of a song during gameplay depending on actions occurring in the game. We saw how to implement this in Wwise.
Finally, we learned how to create music for vertical remixing in FL Studio.
In the next chapter, we will learn how to overcome writer's block when composing music. We will introduce a series of templates to ensure that your music is of production-level quality. Finally, we'll discuss...