Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Music for Film and Game Soundtracks with FL Studio

You're reading from   Music for Film and Game Soundtracks with FL Studio Learn music production, compose orchestral music, and launch your music career

Arrow left icon
Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781803233291
Length 266 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Joshua Au-Yeung Joshua Au-Yeung
Author Profile Icon Joshua Au-Yeung
Joshua Au-Yeung
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Part 1:The Business of Composing for Clients
2. Chapter 1: The Business of Composing for Clients FREE CHAPTER 3. Part 2:Composing Tools and Techniques
4. Chapter 2: Navigating Through the Key Features of FL Studio 5. Chapter 3: Designing Music with Themes, Leitmotifs, and Scales 6. Chapter 4: Orchestral MIDI Composing 7. Part 3:Designing Music for Films and Video Games
8. Chapter 5: Creating Sheet Music with MuseScore, Scoring with Fruity Video Player, and Diegetic Music 9. Chapter 6: Influencing Mood with Music and Designing Emotional Music 10. Chapter 7: Creating Interactive Music for Video Games with Wwise 11. Chapter 8: Soundtrack Composing Templates 12. Other Books You May Enjoy

Summary

In this chapter, we learned how to create interactive music. Interactive music is music that changes throughout video games depending on events occurring in the game. This creates a much more immersive experience for the player.

We learned about the audio engine middleware Wwise, which is used to set up music in video games. We learned how horizontal re-sequencing can be used to create music that evolves over time, helping to make music less repetitive. We learned how to implement this feature in Wwise.

We learned about vertical remixing to change the instrumentation of a song during gameplay depending on actions occurring in the game. We saw how to implement this in Wwise.

Finally, we learned how to create music for vertical remixing in FL Studio.

In the next chapter, we will learn how to overcome writer's block when composing music. We will introduce a series of templates to ensure that your music is of production-level quality. Finally, we'll discuss...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime