Summary
In this final chapter of the book, I have presented you to the Developer Portal and the EOS platform. You accessed the Developer Portal in order to create your own Product and to connect it with any kind of application or game. You have also seen how the basic structure of an EOS application is made and initialized with some basic and default settings.
Finally, you have learned that you can integrate these services with any development platform, including Unreal Engine; this can be achieved by using the official – but, at the moment, incomplete – plugin, you can use a third-party integration system, or you can even write your own code so that you will focus on what you really need.
As you guessed, there’s a lot more on this and you have just started scratching the surface of this environment. My final advice is to try the services and explore all the interfaces offered by the SDK. Experiment by writing your own code and – if you feel courageous...