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Modern Python Cookbook

You're reading from   Modern Python Cookbook 130+ updated recipes for modern Python 3.12 with new techniques and tools

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835466384
Length 818 pages
Edition 3rd Edition
Languages
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Author (1):
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Steven F. Lott Steven F. Lott
Author Profile Icon Steven F. Lott
Steven F. Lott
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Toc

Table of Contents (20) Chapters Close

Preface 1. Chapter 1 Numbers, Strings, and Tuples FREE CHAPTER 2. Chapter 2 Statements and Syntax 3. Chapter 3 Function Definitions 4. Chapter 4 Built-In Data Structures Part 1: Lists and Sets 5. Chapter 5 Built-In Data Structures Part 2: Dictionaries 6. Chapter 6 User Inputs and Outputs 7. Chapter 7 Basics of Classes and Objects 8. Chapter 8 More Advanced Class Design 9. Chapter 9 Functional Programming Features 10. Chapter 10 Working with Type Matching and Annotations 11. Chapter 11 Input/Output, Physical Format, and Logical Layout 12. Chapter 12 Graphics and Visualization with Jupyter Lab 13. Chapter 13 Application Integration: Configuration 14. Chapter 14 Application Integration: Combination 15. Chapter 15 Testing 16. Chapter 16 Dependencies and Virtual Environments 17. Chapter 17 Documentation and Style 18. Other Books You May Enjoy
19. Index

7.1 Using a class to encapsulate data and processing

Class design is influenced by the SOLID design principles. The Single Responsibility and Interface Segregation principles offer helpful advice. Taken together, these principles advise us that a class should have methods narrowly focused on a single, well-defined responsibility.

Another way of considering a class is as a group of closely-related functions working with common data. We call these methods for working with the data. A class definition should contain the smallest collection of methods for working with the object’s data.

We’d like to create class definitions based on a narrow allocation of responsibilities. How can we define responsibilities effectively? What’s a good way to design a class?

7.1.1 Getting ready

Let’s look at a simple, stateful object – a pair of dice. The context for this is an application that simulates a simple game...

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