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Modern Android 13 Development Cookbook

You're reading from   Modern Android 13 Development Cookbook Over 70 recipes to solve Android development issues and create better apps with Kotlin and Jetpack Compose

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781803235578
Length 322 pages
Edition 1st Edition
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Author (1):
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Madona S. Wambua Madona S. Wambua
Author Profile Icon Madona S. Wambua
Madona S. Wambua
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Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Getting Started with Modern Android Development Skills 2. Chapter 2: Creating Screens Using a Declarative UI and Exploring Compose Principles FREE CHAPTER 3. Chapter 3: Handling the UI State in Jetpack Compose and Using Hilt 4. Chapter 4: Navigation in Modern Android Development 5. Chapter 5: Using DataStore to Store Data and Testing 6. Chapter 6: Using the Room Database and Testing 7. Chapter 7: Getting Started with WorkManager 8. Chapter 8: Getting Started with Paging 9. Chapter 9: Building for Large Screens 10. Chapter 10: Implementing Your First Wear OS Using Jetpack Compose 11. Chapter 11: GUI Alerts – What’s New in Menus, Dialog, Toast, Snackbars, and More in Modern Android Development 12. Chapter 12: Android Studio Tips and Tricks to Help You during Development 13. Index 14. Other Books You May Enjoy

Implementing Android views in Jetpack Compose

In every Android application, having a UI element is very crucial. A view in Android is a simple building block for a UI. A view ensures users can interact with your application through a tap or other motion. This recipe will look at different Compose UI elements and see how we can build them.

Getting ready

In this recipe, we will create one project that we will re-use for the entire chapter, so let’s go ahead and follow the steps in Chapter 1, Getting Started with Modern Android Development Skills, on how to create your first Android project.

Create a project and call it Compose Basics. In addition, we will mostly use the Preview section to view the UI element we create.

How to do it…

Once you have created the project, follow these steps to build several Compose UI elements:

  1. Inside our project, let us go ahead and create a new package and call it components. This is where we will add all the components we create.
  2. Create a Kotlin file and call it UIComponents.kt; inside UIComponent, go ahead and create a composable function, call it EditTextExample(), and call the OutlinedTextField() function; this will prompt you to import the required import, which is androidx.Compose.material.OutlinedTextField:
    @Composable
    fun EditTextExample() {
        OutlinedTextField()
    }
  3. When you look deep into OutlineTextField (see Figure 2.1), you will notice the function accepts several inputs, and this is very useful when you need to customize your own composable functions.
Figure 2.1 – The OutlinedTextField input

Figure 2.1 – The OutlinedTextField input

  1. For our example, we will not do much with the UI we create and will rather just look at how we create them.
  2. Now, to fully create our OutlinedTextField() based on the types of input we see it accepts, we can give it a text and color and we can decorate it using a Modifier(); that is, by giving it specific instructions such as fillMaxWidth(), which sets the max width. When we say fill, we are simply specifying it should be fully filled. We set .padding(top) to 16.dp, which applies additional space along each edge of the content in dp. It also has a value, which is the value to be entered in the OutlinedTextField, and an onValueChange lambda that listens to the input change.
  3. We also give our OutlinedText some border colors when focused and when not focused to reflect the different states. Hence, if you start entering input, the box will change color to blue, as specified in the code:
    @Composable
    fun EditTextExample() {
        OutlinedTextField(
            value = "",
            onValueChange = {},
            label = { Text(stringResource(id =
            R.string.sample)) },
            modifier = Modifier
                .fillMaxWidth()
                .padding(top = 16.dp),
            colors =
                TextFieldDefaults.outlinedTextFieldColors(
                    focusedBorderColor = Color.Blue,
                    unfocusedBorderColor = Color.Black
                )
        )
    }
  4. We also have another type of TextField, which is not outlined, and if you compare what OutlinedTextField takes in as input, you will notice they are fairly similar:
    @Composable
    fun NotOutlinedEditTextExample() {
        TextField(
            value = "",
            onValueChange = {},
            label = { Text(stringResource(id =
            R.string.sample)) },
            modifier = Modifier
                .fillMaxWidth()
                .padding(top = 8.dp, bottom = 16.dp),
            colors =
                TextFieldDefaults.outlinedTextFieldColors(
                    focusedBorderColor = Color.Blue,
                    unfocusedBorderColor = Color.Black
                )
        )
    }
  5. You can run the application by adding the Compose functions inside the @Preview composable function. In our example, we can create UIElementPreview(), which is a preview function for displaying our UI. In Figure 2.2, the top view is OutlinedTextField, whereas the second one is a normal TextField.
Figure 2.2 – OutlinedTextField and TextField

Figure 2.2 – OutlinedTextField and TextField

  1. Now, let’s go ahead and look at button examples. We will look at different ways to create buttons with different shapes. If you hover over the Button() composable function, you will see what it accepts as input, as shown in Figure 2.3.
Figure 2.3 – Button input

Figure 2.3 – Button input

In our second example, we will try to create a button with an icon on it. In addition, we will add text, which is crucial when creating buttons since we need to specify to users what action or what the button will be doing once it is clicked on.

  1. So, go ahead and create a Compose function in the same Kotlin file and call it ButtonWithIcon(), and then import the Button() composable function.
  2. Inside it, you will need to import an Icon() with painterResource input, a content description, Modifier, and tint. We will also need Text(), which will give our button a name. For our example, we will not use tint:
    @Composable
    fun ButtonWithIcon() {
        Button(onClick = {}) {
            Icon(
                painterResource(id =
                    R.drawable.ic_baseline_shopping_bag_24                ),
                contentDescription = stringResource(
                    id = R.string.shop),
                modifier = Modifier.size(20.dp)
            )
            Text(text = stringResource(id = R.string.buy),
                Modifier.padding(start = 10.dp))
        }
    }
  3. Let us also go ahead and create a new composable function and call it CornerCutShapeButton(); in this example, we will try to create a button with cut corners:
    @Composable
    fun CornerCutShapeButton() {
        Button(onClick = {}, shape = CutCornerShape(10)) {
            Text(text = stringResource(
                id = R.string.cornerButton))  }}}}
  4. Let us also go ahead and create a new composable function and call it RoundCornerShapeButton(); in this example, we will try to create a button with round corners:
    @Composable
    fun RoundCornerShapeButton() {
        Button(onClick = {}, shape =
        RoundedCornerShape(10.dp)) {
            Text(text = stringResource(
                id = R.string.rounded))
        }
    }
  5. Let us also go ahead and create a new composable function and call it ElevatedButtonExample(); in this example, we will try to create a button with elevation:
    @Composable
    fun ElevatedButtonExample() {
        Button(
            onClick = {},
            elevation = ButtonDefaults.elevation(
                defaultElevation = 8.dp,
                pressedElevation = 10.dp,
                disabledElevation = 0.dp
            )
        ) {
            Text(text = stringResource(
                id = R.string.elevated))
        }
    }
  6. When you run the application, you should have an image similar to Figure 2.4; the first button after TextField is ButtonWithIcon(), the second one is CornerCutShapeButton(), the third is RoundCornerShapeButton(), and, lastly, we have ElevatedButtonExample().
Figure 2.4 – The different button types and other UI elements

Figure 2.4 – The different button types and other UI elements

  1. Now, let us look at one last example since we will be using different views and styles throughout the book and will learn more in the process. Now, let us look at an image view; the Image() composable function takes in several inputs, as shown in Figure 2.5.
Figure 2.5 – Different ImageView input types

Figure 2.5 – Different ImageView input types

  1. In our example, Image() will only have a painter, which is not nullable, meaning you need to provide an image for this composable function, a content description for accessibility, and a modifier:
    @Composable
    fun ImageViewExample() {
        Image(
            painterResource(id = R.drawable.android),
            contentDescription = stringResource(
                id = R.string.image),
            modifier = Modifier.size(200.dp)
        )
    }
  2. You can also try to play around with others things, such as adding RadioButton() and CheckBox() elements and customizing them. When you run your application, you should have something similar to Figure 2.6.
Figure 2.6 – Several UI components

Figure 2.6 – Several UI components

How it works…

Every composable function is annotated with the @Composable annotation. This annotation tells the Compose compiler that the provided compiler is intended to convert the provided data into a UI. It is also important to note each composable function name needs to be a noun and not a verb or an adjective, and Google provides these guidelines. Any composable function you create can accept parameters that enable the app logic to describe or modify your UI.

We mention the Compose compiler, which means that a compiler is any special program that takes the code we wrote, examines it, and translates it into something the computer can understand – or machine language.

In Icon(), painterResouce specifies the icon we will be adding to the button, the content description helps with accessibility, and the modifier is used to decorate our icon.

We can preview the UI elements we build by adding the @Preview annotation and adding showBackground = true:

@Preview(showBackground = true)

@Preview is powerful, and we will look at how you can utilize it better in future chapters.

You have been reading a chapter from
Modern Android 13 Development Cookbook
Published in: Jul 2023
Publisher: Packt
ISBN-13: 9781803235578
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