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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Packaging the game

Now when it comes to packaging the game process, I have to say it is the easiest and straightforward thing to do in this chapter. And while it is just a click of a button, sometimes it becomes a nightmare for people when packaging fails and errors start to show up. You can apply the packaging of the project to a certain platform, from the File menu, and then choose Package Project and then select your targeted platform, and that will start packaging right away:

Packaging the game

While the game is packaging, it is actually doing three different processes one after another, which are:

  1. Build the project.
  2. Cook the content.
  3. Package the game.

During all that time all that you can do is just wait until it is done. As you can see, once the packaging starts, you'll see the progress bar at the top-right corner of the screen:

Packaging the game

Personally, I like to hit the Show Output Log button, and watch it while packaging the project. It is not just informational; you can learn about the process of packaging your...

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