Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

Arrow left icon
Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

Packaging a release

After the new Custom Launch Profile wizard window opens, you have changes for its settings that are necessary to make our Release build of the project. This includes:

  • General: This has the following fields:
    • Give a name to the profile, and this name will be displayed in the Project Launcher main window
    • Give a description to the profile in order to make its goals clear for you in the future, or for anyone else who is going to use it
      Packaging a release
  • Project: This has the following sections:
    • Select a project, the one that needs to be built. Or you can leave this at Any Project, in order to build the current active project:
      Packaging a release
  • Build: This has the following sections:
    • Indeed, you have to check the box of the build, so you make a build and activate this section of options.
    • From the Build Configuration dropdown, you have to choose a build type, which is Shipping in this case.
    • Finally, you can check the Build UAT (Unreal Automation Tool) option from Advanced Settings in this section. The UAT could be considered...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime