Level design - tips and tricks
Don't underestimate the design challenges faced when building a level. Arranging mesh modules meaningfully and constructing a layout that encourages exploration and invites interest is challenging. Is a corridor too long or too bendy? Is a walkway too narrow or too wide? Should there be a prop (such as a chair or a desk) in the corner of a room? These types of questions, and others, matter! They're not the kinds of things that should be settled just by flipping a coin. Consider the following design tips and tricks; that is, some guiding principles intended to help you build more interesting levels faster and easier.
Objective and feedback
Always remember the player objective when designing-the goal to be reached by the player during gameplay. This may be reaching a specific location, defeating a specific enemy, achieving a financial target, or something else. Most players like to feel successful, like to feel like they're moving toward that goal. During gameplay...