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Mastering Unity 5.x

You're reading from   Mastering Unity 5.x Create amazing games with brilliant game play features using Unity 5.x

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781785880742
Length 592 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset-Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Level design - tips and tricks


Don't underestimate the design challenges faced when building a level. Arranging mesh modules meaningfully and constructing a layout that encourages exploration and invites interest is challenging. Is a corridor too long or too bendy? Is a walkway too narrow or too wide? Should there be a prop (such as a chair or a desk) in the corner of a room? These types of questions, and others, matter! They're not the kinds of things that should be settled just by flipping a coin. Consider the following design tips and tricks; that is, some guiding principles intended to help you build more interesting levels faster and easier.

Objective and feedback

Always remember the player objective when designing-the goal to be reached by the player during gameplay. This may be reaching a specific location, defeating a specific enemy, achieving a financial target, or something else. Most players like to feel successful, like to feel like they're moving toward that goal. During gameplay...

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