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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Sprite system


It's hard to get excited about a game project until the visual elements are in the scene. We will discuss how to bring our character in the game shortly, but first let's go over how to actually use Sprites in Unity. A brief overview of working with Sprites is given in the previous chapter, but now we will get more technical.

Importing sprites

The simplest way to import a sprite into a scene is to simply drag it from your File Explorer (Windows) or Finder (Mac OS X) into Unity's Project Window. Once the image file is brought into the project, clicking on the image will show its various import settings in the image's Inspector, as shown in the following screenshot:

Image Inspector on Project window

Let's take a closer view at the various import settings of an image brought into a 2D project and discuss each of the properties. Here, I will discuss each setting presented in the following screenshot; however, I will discuss the Sprite Editor button a later section:

Note

If you make...

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