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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

The power of an item


At the core of any inventory/shopping system are the individual items themselves. They need to be designed in a way that will not only set each item apart from every other item, but will also ensure that they work together to benefit the player as they travel through your world.

Items generally have their individual properties. Refer to the following table:

Item/property

Description

Slot

Can this only be used in a certain slot for the player or in general?

Stackable

Can items, such as ammo or potions, be stacked on top of each other?

Health

Yes, items should have health and they shouldn't degrade.

Strength or damage

What is the effect on the player's health (can it be negative to add health)?

Defense

Does the item protect the player at all, even if only a little bit?

Power

Does the item have its own source of power/ammunition? Is it limited?

Recharge rate

Does the item recharge itself or not? Can it be recharged?

Size

Is the item bulky and cumbersome...

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