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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Creating a WordList class

Now we must build a class to process the word list asset. This involves a class that can open and read the word list itself, select a word at random from the list, and compare two words for a match. The latter is needed to compare the typed word with the selected word from the dictionary. To start with, a new Singleton called classWordList.cs should be created. The basic skeleton is as follows:

For more information on Singleton objects, refer to Chapter 3, Player Controls - Movement. In addition, you can view the Unity online Wiki at http://wiki.unity3d.com/index.php/Singleton.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
//------------------------------------
public class WordList : MonoBehaviour
{
//------------------------------------
//Members for Singleton
public static WordList ThisInstance
{

get
...
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