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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Player Controls - Movement

This chapter focuses on building cross-platform player controls in depth. This process involves making animations using the animation editor, developing animation graphs with Mecanim, creating user-interface elements with Unity UI, and scripting core functionality in C#. Let's start by clarifying how the player controls work for the majority of gameplay. The player has two main input types:

  • They have limited control over how the camera moves and when it moves
  • They can press alphanumeric keys on the keyboard to spell words during combat with zombies

These two input types are now considered in-depth.

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