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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Stats and performance

Many people think that game optimization should be an afterthought, that is, something that comes at the end of development. This line of reasoning stresses the importance of first making the game as a complete experience, and then recommends optimizing what has been made by tweaking the existing features. This approach, though common, is not recommended.

Instead, performance and optimization should factor into the design, which means that they should be early considerations. From the outset of development, you should be considering ways to optimize performance and your workload. Consider the following:

  • Target Platform: Decide the target hardware to be supported by your game early on. This should not be defined only in terms of the operating system, such as Android or Windows, but also in terms of versions, such as Windows 10 or Android 4.5. It is important...
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