Summary
Now, we know all sorts of techniques to lay out our UI elements. The information covered in this chapter, and the last one, has provided enough tools to create almost any UI layout that you can imagine.
The automatic layouts discussed in this chapter aren’t just helpful when you want to manually add UI items, as we did in this chapter. These automatic layouts are particularly helpful if you want to dynamically create and add your UI items based on specific conditions.
In the next chapter, we will learn how to access UI components via code and how to use the Event System to allow the player to interact with the UI objects.