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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity Develop engaging and immersive user interfaces with Unity

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Product type Paperback
Published in Jun 2024
Publisher Packt
ISBN-13 9781803235394
Length 638 pages
Edition 2nd Edition
Tools
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (28) Chapters Close

Preface 1. Part 1: Designing User Interfaces
2. Chapter 1: Designing User Interfaces FREE CHAPTER 3. Chapter 2: Designing Mobile User Interfaces 4. Chapter 3: Designing VR, MR, and AR UI 5. Chapter 4: Universal Design and Accessibility for UI 6. Chapter 5: User Interface and Input Systems in Unity 7. Part 2: Unity UI Basics
8. Chapter 6: Canvases, Panels, and Basic Layouts 9. Chapter 7: Exploring Automatic Layouts 10. Chapter 8: The Event System and Programming for UI 11. Part 3: The Interactable Unity UI Components
12. Chapter 9: The UI Button Component 13. Chapter 10: UI Text and TextMeshPro 14. Chapter 11: UI Images and Effects 15. Chapter 12: Using Masks, Scrollbars, and Scroll Views 16. Chapter 13: Other Interactable UI Components 17. Part 4: Unity UI Advanced Topics
18. Chapter 14: Animating UI Elements 19. Chapter 15: Particles in the UI 20. Chapter 16: Utilizing World Space UI 21. Chapter 17: Optimizing Unity UI 22. Part 5: Other UI and Input Systems
23. Chapter 18: Getting Started with UI Toolkit 24. Chapter 19: Working with IMGUI 25. Chapter 20: The New Input System 26. Index 27. Other Books You May Enjoy

Making The UI interactable with C#

The UI Builder and your UXML document only handle the visual properties of your UI. While you can assign some basic responses (like changing visuals on hover) through the use of style sheets, you will need to create C# scripts to handle any logic or events related to your UI.

The UIElements namespaces

To be able to write code that interfaces with UI Documents, you must use the UnityEngine.UIElements namespace. If you are using the UI Toolkit to make editor UI, you may also need the UnityEditor.UIElements namespace.

Note

For more information about the UnityEngine.UIElements and UnityEditor.UIElements namespaces, see the following resource: https://docs.unity3d.com/Packages/com.unity.ui@1.0/api/UnityEditor.UIElements.html.

Getting a reference to UI Documents variables

Within your C# script, you can create a reference variable to a UIDocument type. You can assign this variable in the same way you would generally assign a variable of...

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