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Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
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Author (1):
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Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
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Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Summary


You now have the power to put down even the fiercest monsters in BludBourne, and now it's up to you to be the hero that the town needs.

In this chapter, we went through the process of developing a battle system. We started by implementing the business logic class, BattleState, to handle damage calculations, chance calculations for an encounter, and also calculating chances for escape. We then wrapped a UI, BattleUI, around this core logic, creating random monster encounters for the player for gold, experience, and honor. We added a leveling feature, using LevelTable, so that the player experiences progression as they discover the world of BludBourne and also enable the player to consume health scrolls and magic flasks to recover lost health and magic, respectively. Finally, we walked through the code path flow to display a game over screen when the player dies with GameOverScreen.

In the next chapter, we will add the final features to BludBourne with sound and music and also add support...

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