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Mastering Delphi Programming: A Complete Reference Guide

You're reading from   Mastering Delphi Programming: A Complete Reference Guide Learn all about building fast, scalable, and high performing applications with Delphi

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Product type Course
Published in Nov 2019
Publisher Packt
ISBN-13 9781838989118
Length 674 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. About Performance FREE CHAPTER 2. Fixing the Algorithm 3. Fine-Tuning the Code 4. Memory Management 5. Getting Started with the Parallel World 6. Working with Parallel Tools 7. Exploring Parallel Practices 8. Using External Libraries 9. Introduction to Patterns 10. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 11. Factory Method, Abstract Factory, Prototype, and Builder 12. Composite, Flyweight, Marker Interface, and Bridge 13. Adapter, Proxy, Decorator, and Facade 14. Nullable Value, Template Method, Command, and State 15. Iterator, Visitor, Observer, and Memento 16. Locking Patterns 17. Thread pool, Messaging, Future and Pipeline 18. Other Books You May Enjoy

Singleton, Dependency Injection, Lazy Initialization, and Object Pool

In Object-Oriented Programming (OOP), everything starts with an object, and if we want to use one, we have to create it first. In most cases, that simply means calling TSomeClass.Create, but in a more complex scenario, a specialized design pattern that creates an object for us can be quite handy.

In this chapter, we'll look into four patterns from the creational group. At the end of the chapter, you'll know the following:

  • A singleton pattern, which makes sure that a class has only one instance
  • A dependency injection pattern, which makes program architecture more flexible and suitable for test-driven development
  • A lazy initialization pattern, which makes sure that we don't spend time and resources creating objects that we don't really need
  • An object pool pattern, which speeds up the creation...
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