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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Toc

Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Index

A

  • adjusted camera functions
    • about / Adjusted camera functions
    • Zoom / Zoom
    • Field of view (FOV) / Field of view
    • Depth of field (DOF) / Depth of field
  • AI
    • implementing, in games / Implementing AI in games
  • AIController
    • linking, to Character Blueprint / Linking AIController to the Character Blueprint
    • configuring / Configuring AIController
    • movement speed, adjusting / Adjusting movement speed
  • AI logic
    • setting up / Tutorial – setting up AI logic
    • basic animation, adding / Adding basic animation
  • Ambient Sound Actor
    • about / Unreal sound formats and terminologies
  • animation
    • about / What is animation?
    • stop-motion animation / What is animation?
    • computer animation / What is animation?
    • 3D model, preparing for / Preparing before animation
    • creating / How is animation created?
    • importing, from Maya / Importing animation from Maya/3ds Max
    • importing, from 3ds Max / Importing animation from Maya/3ds Max
  • animation, in Unreal Engine 4 / What...
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