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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Toc

Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

The main components of a particle system


Very briefly, the following paragraph (taken from the official Unreal 4 documentation that's available online) very aptly describes the relationship between the different components that are used in particle systems:

"Modules, which define particle behavior and are placed within...Emitters, which are used to emit a specific type of particle for an effect, and any number of which can be placed within a...Particle System, which is an asset available in the Content Browser, and which can then in turn be referenced by an...Emitter Actor, which is a placeable object that exists within your level, controlling where and how the particles are used in your scene.",

Read this several times to make sure that you are clear on the relationship between the different components.

So, as described in the earlier section where we looked at P_Fire, we know that the emitters are labelled as Flames, Embers, Sparks, Smoke, and so on. The different properties of each of the...

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