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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Sound and music


Sound and music are an essential part of the game experience. Ever watched television with the volume switched off? Just watching subtitles and lip movements is not enough. You want to hear what the character on the screen is saying and how they are saying it. For games, it is pretty much similar, and on top of this, pretty often, you get cues through the sound and music. If you have played Alien: Isolation, you need to listen to the sounds in the game to know whether you have an alien coming in your direction. This can be a matter of life and death in the game. It pretty much determines whether you end up as a winner or simply a delicious meal for the alien. So, are we ready now to learn how sound and music are created for games, and how we use the Unreal Editor to incorporate them into our game level?

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