Sound and music
Sound and music are an essential part of the game experience. Ever watched television with the volume switched off? Just watching subtitles and lip movements is not enough. You want to hear what the character on the screen is saying and how they are saying it. For games, it is pretty much similar, and on top of this, pretty often, you get cues through the sound and music. If you have played Alien: Isolation, you need to listen to the sounds in the game to know whether you have an alien coming in your direction. This can be a matter of life and death in the game. It pretty much determines whether you end up as a winner or simply a delicious meal for the alien. So, are we ready now to learn how sound and music are created for games, and how we use the Unreal Editor to incorporate them into our game level?