Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

Arrow left icon
Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

The Sound Cue Editor


Since we are not editing the actual audio file per se, the sound editor in Unreal is known as the Sound Cue Editor. We are, in fact, editing the way the sound can be played through a control device known as a Sound Cue.

Let's learn more about the functionalities of the Sound Cue Editor.

How to open the Sound Cue Editor

Go to Content Browser | Audio. Go to any Sound Cue file, and double-click to open the Sound Cue Editor. This screenshot shows where I could find a Sound Cue in Content Browser:

When you double-click on a Sound Cue, the Sound Cue Editor opens up, and it looks quite a lot like the Blueprint Editor with modules and lines. This screenshot shows you what the Sound Cue Editor for Collapse_Cue looks like:

Notice that in the preceding screenshot Collapse_Cue it has two inputs called Wave Player: Collapse 01 and Wave Player: Collapse 02. These are joined to a Random node, and the output goes to the final node known as Output. What this does is that when this Sound Cue...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime