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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

The design principles of a particle system


The design principles of a particle system can be configured through a research and iterative creative process. Let's take a look at each one of them in the following section.

Research

Details are probably key to designing a realistic particle system. Very often, creating a particle system lies in the realm of an artist as we need an artistic touch to create a visually appealing and somewhat realistic replica of the effect that we want to create.

For starters, it is good to research a little on what the actual effect looks like. Here are some steps to help you get started:

  • Identify the different components that are needed (break the particle effects down into the different components).

  • Determine the relationship among the different components (the size of the particles that are relative to one another, spawn rate, lifetimes, and so on).

  • Next, look at other similar effects that are created in the Computer Graphics (CG) space. The reason for doing this...

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