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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

What is animation?


Animation is the simulation of movement through a series of images or frames.

Before computers came into the picture, animation was created using traditional techniques such as hand-drawn animation and stop-motion animation (or model animation). Hand-drawn animation, as the name suggests, involves hand-drawn scenes on paper. Each scene is repeated on the next sheet of paper with a slight change in the scene. All the papers are put together in sequence and the pages are turned very quickly, like a flipbook. The slight changes on the sheets of paper create 2D animation, and this can be filmed into a motion film. This technique is used very often in Disney cartoons and movies. As you can imagine, this is a very time-consuming way to produce animation, as you would need thousands of drawings to create seconds of the film.

Stop-motion animation involves creating models, moving them a little in each frame to mimic movement, and filming this sequence to construct an entire scene...

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