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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

What Unreal Engine 4 offers for animation in games


Animation in Unreal Engine 4 is mostly done in the Persona editor. This editor offers four different modes: Skeleton, Mesh, Animation, and Graph. These modes mainly exist so that you can jump straight into one of them to edit/create the animations more effectively. So, they are simply a loose group of functions that can be used to control the different aspects of animation. We will learn how to make use of the functions in Persona to add animation to our level.

To help improve team collaboration, Unreal Engine 4 also released a previously in-house-only toolset, which is a plugin for Maya (compatible for Maya 2013 and higher versions), known as Animation and Rigging Toolset (ART). This toolset provides a user interface to allow the creation of a skeleton, placement of the skeleton, and rig creation within Maya itself. We will not go into the details of this toolset, but you can find more information on this in Unreal's online documentation...

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