Static Mesh
Static Mesh is a geometry made up of polygons. Looking more microscopically at what a mesh is made of, it is made up of lines connecting vertices.
Static Mesh has vertices that cannot be animated. This means is that you cannot animate a part of the mesh and make that part move relative to itself. But the entire mesh can be translated, rotated, and scaled. The lamp and the door that we have added in Chapter 2, Creating Your First Level, are examples of Static Meshes.
A higher-resolution mesh has more polygons as compared to a lower-resolution mesh. This also implies that a higher resolution mesh has a larger number of vertices. A higher resolution mesh takes more time to render but is able to provide more details in the object.
Static Meshes are usually first created in external software programs, such as Maya or 3ds Max, and then imported into Unreal for placement in game maps.
The door, its frame, and the lamp that we added in Chapter 2, Creating Your First Level, are Static Meshes...