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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

BSP Brush versus Static Mesh


In game development, many objects in the game are Static Meshes. Why is that so? Static Mesh is considered more efficient, especially for a complex object with many vertices, as they can be cached to a video memory and are drawn by the computer's graphics card. So, Static Meshes are preferred when creating objects as they have better render performance, even for complex objects. However, this does not mean that BSP Brushes do not have a role in creating games.

When BSP Brush is simple, it can still be used without causing too much serious impact to the performance. BSP Brush can be easily created in the Unreal Editor, hence it is very useful for quick prototyping by the game/level designers. Simple BSP Brushes can be created and used as temporary placeholder objects while the actual Static Mesh is being modeled by the artists. The creation of a Static Mesh takes time, even more so for a highly detailed Static Mesh. We will cover a little information about the...

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