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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Toc

Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Chapter 3. Game Objects – More and Move

We created our first room in the Unreal Editor in Chapter 2, Creating Your First Level. In this chapter, we will cover some information about the structure of objects we have used to prototype the level in Chapter 2, Creating Your First Level. This is to ensure that you have a solid foundation in some important core concepts before moving forward. Then, we will progressively introduce various concepts to make the objects move upon a player's interaction.

In this chapter, we will cover the following topics:

  • BSP Brush
  • Static Mesh
  • Texture and Materials
  • Collision
  • Volumes
  • Blueprint
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