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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Toc

Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Creating the ground using the BSP Box brush


The BSP Box brush can be used to create rectangular objects in the map. The first thing to do when creating a level is to have a ground to stand on.

Before we begin with this, make sure the viewport is in the Perspective view. We will mainly use this view for most of the level creation unless specified explicitly.

Go to the Modes window, click on BSP and then click and drag Box into the viewport. This is where you can find the Box brush:

Here, a Box brush has been successfully added to the viewport:

You have now successfully created your first object in the level. We will go on to change the size of this box to a suitable size so that it can act as the ground for the level.

Select the box that was just created, and go to Details | Brush Settings. Fill in the following values for X, Y, and Z. The following screenshot shows the values that need to be set:

When you have set the values correctly, the box should look like this:

Useful tip – selecting an object...

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