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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Navigating the viewport


Using the loaded example level, you should get yourself familiarized with the mouse and keyboard controls in order to navigate in the viewport. You might consider bookmarking this section until you can navigate the viewport to zoom in/out or view any object from all angles easily.

Views

Here is some quick information on the different views in 3D modeling creation: the example map is loaded by default in the Perspective view. Other than having the map in the Perspective view, you can change what you see in the viewport in the top, side, or front views, respectively. The option to switch to any of these is in the left-hand corner of the viewport. The following screenshot shows the location of the button to press so that you can switch views:

If you wish to see more than one view concurrently, navigate to Windows | Viewports and then select any of the viewports (The default viewport uses Viewport 1.).

The selected viewport number will pop up. You can drag and dock this Viewport...

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