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Learning Design Patterns with Unity

You're reading from   Learning Design Patterns with Unity Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781805120285
Length 676 pages
Edition 1st Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (23) Chapters Close

Preface 1. Priming the System 2. Managing Access with the Singleton Pattern FREE CHAPTER 3. Spawning Enemies with the Prototype Pattern 4. Creating Items with the Factory Method Pattern 5. Building a Crafting System with the Abstract Factory Pattern 6. Assembling Support Characters with the Builder Pattern 7. Managing Performance and Memory with Object Pooling 8. Binding Actions with the Command Pattern 9. Decoupling Systems with the Observer Pattern 10. Controlling Behavior with the State Pattern 11. Adding Features with the Visitor Pattern 12. Swapping Algorithms with the Strategy Pattern 13. Making Monsters with the Type Object Pattern 14. Taking Data Snapshots with the Memento Pattern 15. Dynamic Upgrades with the Decorator Pattern 16. Converting Incompatible Classes with the Adapter Pattern 17. Simplifying Subsystems with the Façade Pattern 18. Generating Terrains with the Flyweight Pattern 19. Global Access with the Service Locator Pattern 20. The Road Ahead 21. Other Books You May Enjoy
22. Index

Summary

And that brings us to the close of our Memento exploration. We’ve covered a lot of ground here, but it’s for a good cause. Saving and restoring state snapshots is not only useful but crucial in almost any meaningful application or game. Without it, your users (and players) may feel like they don’t have any agency when it comes to making mistakes or being creative (for fear that they can’t spam the back button if they don’t like where they end up).

Remember, the Memento pattern works best when you need to save and restore internal state information without breaking an object’s encapsulation. The Originator class is responsible for creating and restoring Memento snapshots, your Memento is a storage-only class that mirrors whatever Originator data you want to save, and the Caretaker class stores and provides the current Memento on demand. You’re not limited to a single stored snapshot because the Caretaker class can be upgraded...

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