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Learning Design Patterns with Unity
Learning Design Patterns with Unity

Learning Design Patterns with Unity: Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#

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Learning Design Patterns with Unity

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Key benefits

  • Craft engaging Unity 2023 games while mastering design patterns like Singleton, Object Pool, and more
  • Write clean, reusable C# code using creational, behavioral, and structural patterns, tailored for the game development environment
  • Go beyond basic design pattern usage and learn to customize and extend them for your unique game design needs

Description

Struggling to write maintainable and clean code for your Unity games? Look no further! Learning Design Patterns with Unity empowers you to harness the fullest potential of popular design patterns while building exciting Unity projects. Through hands-on game development, you'll master creational patterns like Prototype to efficiently spawn enemies and delve into behavioral patterns like Observer to create reactive game mechanics. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity 2023 book, the way you develop Unity games will change. You'll emerge not just as a more skilled Unity developer, but as a well-rounded software engineer equipped with industry-leading design patterns.

Who is this book for?

This book is your perfect companion if you're a Unity game developer looking to level up your C# skills and embrace industry standards for building robust games. Knowledge of Unity and basic C# programming is recommended.

What you will learn

  • Implement a persistent game manager using the Singleton pattern
  • Spawn projectiles efficiently with Object Pooling for optimized performance
  • Build a flexible crafting system using the Factory Method pattern
  • Design an undo/redo system for player movement with the Command pattern
  • Implement a state machine to control a two-person battle system
  • Modify existing character objects with special abilities using the Decorator pattern
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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 31, 2024
Length: 676 pages
Edition : 1st
Language : English
ISBN-13 : 9781805120285
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Product Details

Publication date : May 31, 2024
Length: 676 pages
Edition : 1st
Language : English
ISBN-13 : 9781805120285
Languages :
Tools :

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Frequently bought together


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Total $ 142.97
Hands-On Unity  Game Development
$47.99
Mastering UI Development with Unity
$49.99
Learning Design Patterns with Unity
$44.99
Total $ 142.97 Stars icon

Table of Contents

22 Chapters
Priming the System Chevron down icon Chevron up icon
Managing Access with the Singleton Pattern Chevron down icon Chevron up icon
Spawning Enemies with the Prototype Pattern Chevron down icon Chevron up icon
Creating Items with the Factory Method Pattern Chevron down icon Chevron up icon
Building a Crafting System with the Abstract Factory Pattern Chevron down icon Chevron up icon
Assembling Support Characters with the Builder Pattern Chevron down icon Chevron up icon
Managing Performance and Memory with Object Pooling Chevron down icon Chevron up icon
Binding Actions with the Command Pattern Chevron down icon Chevron up icon
Decoupling Systems with the Observer Pattern Chevron down icon Chevron up icon
Controlling Behavior with the State Pattern Chevron down icon Chevron up icon
Adding Features with the Visitor Pattern Chevron down icon Chevron up icon
Swapping Algorithms with the Strategy Pattern Chevron down icon Chevron up icon
Making Monsters with the Type Object Pattern Chevron down icon Chevron up icon
Taking Data Snapshots with the Memento Pattern Chevron down icon Chevron up icon
Dynamic Upgrades with the Decorator Pattern Chevron down icon Chevron up icon
Converting Incompatible Classes with the Adapter Pattern Chevron down icon Chevron up icon
Simplifying Subsystems with the Façade Pattern Chevron down icon Chevron up icon
Generating Terrains with the Flyweight Pattern Chevron down icon Chevron up icon
Global Access with the Service Locator Pattern Chevron down icon Chevron up icon
The Road Ahead Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8
(31 Ratings)
5 star 87.1%
4 star 9.7%
3 star 3.2%
2 star 0%
1 star 0%
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Emmanuel Mensah Oct 29, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Harrison Ferrone’s book is a fantastic introduction to design patterns for Unity developers. Right from the basics, like the difference between software architecture and software design, to advanced patterns such as Visitor and Decorator, Ferrone guides you with clarity and enthusiasm. The examples are relevant and explained in a way that builds a solid understanding without overwhelming the reader. I especially appreciated how he addresses common pitfalls with each pattern, which is often overlooked in technical books. It’s a well-organised guide for game developers wanting to produce clean, maintainable, and scalable code in Unity.
Amazon Verified review Amazon
Eric Montoya Jun 26, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I received this as an ebook. This book is great for learning C# design patterns to have clean code and optimize your code. I really like how Harrison gives examples how to use each design patterns and pushes the envelope on what you could do with the patterns.He also presents the pros and cons of each pattern. Advising how to use each pattern. Then he teaches you how to program each pattern.This is a must book to take your Unity, C# programming, and game developer skills to the next level!!!
Amazon Verified review Amazon
Nitin Dhami Jun 24, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Whether you are an experienced developer or starting out in your journeyThis book is not going to disappoint you at all I came across this book on linkedinand that was a good recommendation it helps you understand Design patterns w.r.t games how to createmaintainable code bases and be a pro in it.This discuss all the aspects of how to be a senior engineer.Highly recommended.
Amazon Verified review Amazon
Theodor Florian Purcaru Jun 18, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
“Learning Design Patterns with Unity” is a great book that offers a comprehensive guide to understanding and implementing design patterns in Unity. It is a great asset for beginners as an introduction to the most common problems and the best solutions you’d encounter as a Unity developer. It’s also a useful tool for advanced users wanting a refresher on patterns they might not encounter on a daily basis.The author, Harrison Ferrone, has done an excellent job presenting these solutions with near real world scenarios that can be quickly retrofitted in your own game. I can actually say many of my common solutions for game jams or even at work, are similar to what we see here, showing that the code can indeed work in the real world, which is also very useful and encouraging for applying what you learn directly on your own projects. Ferrone’s writing style is engaging and easy to follow, making it suitable for both beginners and experienced developers.This book will undoubtedly enhance your coding skills and inspire you to write better, more efficient code. Happy reading! 📚
Amazon Verified review Amazon
Wolfgang Hendrix Aug 24, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book masterfully explores crafting reusable code through design patterns in Unity and C#. It tackles creational, behavioral, and structural patterns, offering strategies for when and how to apply them best. With clear guidance and practical examples, it’s a vital resource for developers at any stage, ensuring your code is efficient and maintainable. For those devoted to game development or software design, this book is a must.
Amazon Verified review Amazon
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