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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Toc

Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Time for action – adding a generic item

Since we already have a generic class with a defined type parameter, let's add a non-generic method to see them working together:

  1. Open up InventoryList and update the code as follows:
public class InventoryList<T>
{
// 1
private T _item;
public T item
{
get { return _item; }
}

public InventoryList()
{
Debug.Log("Generic list initialized...");
}

// 2
public void SetItem(T newItem)
{
// 3
_item = newItem;
Debug.Log("New item added...");
}
}
  1. Go into GameBehavior and add an item to inventoryList:
 public class GameBehavior : MonoBehaviour, IManager
{
// ... No changes needed ...

void Start()
{
Initialize();
InventoryList<string> inventoryList = new
InventoryList<string>();

// 4
inventoryList.SetItem("Potion");
Debug.Log(inventoryList...
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