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Learning C# by Developing Games with Unity 2019

You're reading from   Learning C# by Developing Games with Unity 2019 Code in C# and build 3D games with Unity

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781789532050
Length 342 pages
Edition 4th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (20) Chapters Close

Preface 1. Section 1: Programming Foundations and C# FREE CHAPTER
2. Getting to Know your Environment 3. The Building Blocks of Programming 4. Diving into Variables,Types, and Methods 5. Control Flow and Collection Types 6. Working with Classes, Structs, and OOP 7. Section 2: Scripting Game Mechanics in Unity
8. Getting Your Hands Dirty with Unity 9. Movement, Camera Controls, and Collisions 10. Scripting Game Mechanics 11. Basic AI and Enemy Behavior 12. Section 3: Leveling Up Your C# Code
13. Revisiting Types, Methods, and Classes 14. Exploring Generics, Delegates, and Beyond 15. The Journey Continues 16. Completed Game Files 17. Supplementary Classes 18. Pop Quiz Answers 19. Other Books You May Enjoy

Remembering your OOP

Object-oriented programming is a vast field of expertise, and its mastery requires not only study but time spent applying its principles to real-life software development. With all the foundational information you learned in this book, it might seem like a mountain you're just better off not even attempting to climb. However, when you feel that way, take a step back and revisit these concepts:

  • Classes are blueprints for objects you want to create in code:
    • Classes can contain properties, methods, and events
    • Classes use constructors to define how they are instantiated
    • Instantiating objects from a class blueprint creates a unique instance of that class
  • Classes are reference types, while structs are value types
  • Classes can use inheritance to share common behavior and data with subclasses
  • Classes use access modifiers to encapsulate their data and behaviors
  • Classes can be composed of...
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