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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

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Unity is a great game engine and allows us to build games on many platforms. One very important stage in the planning of your project is to decide which platforms you would like to support at the beginning. This is simply to find out whether you have any platform-dependent constraints. For example, if you decide to make your game available on mobile phones and tablets, you need to remember that you cannot use mouse right-clicks at all in your game, as you are restricted to using the touchscreen interface. There are many platforms to choose from:

In this book, we will of course go for the easiest option available and choose the PC, Mac & Linux Standalone platform.

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