Understanding gameplay
Gameplay can be seen as interactions between a player and the game and between players. When a set of rules for a game is adopted and the game starts, gameplay can take place.
Note
Gameplay is often written as Gameplay and Game Play. Neither form is incorrect, nor is one more correct than the other. This book adopts the Gameplay usage.
Examples of gameplay include when you hit the Spacebar, your character jumps; when you come within range of a gun turret, the turret shoots at you; and so on. In the broader sense, gameplay is what permits the game to be played and the parameters in which it takes place.
Lumberyard is a fully-fledged AAA game engine that permits great affordances to introduce gameplay into your games. Later in this chapter, you will gain great insight into how a gameplay is created and managed.