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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Toc

Chapter 3. From Assets to Entities

We have our draft and it's time to convert the ideas into reality. In the first part of this chapter, we are going to see how assets—images, fonts, sounds, and music—are loaded into the memory. We will go through different ways of loading images based on the desired quality and performance. This chapter will also point out the most common mistakes made when storing and using textures.

In the second part, we will create the entities that will be used throughout the game. This is an important transition from a static image to an interactive object.

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