In the previous chapter, we discussed about how to create shapes in OpenGL using our libraries. We learned to add colors to our shapes and we'll also discussed how to add texture to the shapes. This chapter will be the continuation of the previous chapter and we'll discuss how to apply transformations such as rotation or translate to our shapes. We'll also discuss the projection and the coordinate system and try to implement that in our game world. You'll also get to learn about the camera class and we'll use that to view and navigate through our multiple objects we'll create in this chapter.
The following topics will be covered in this chapter:
- Applying transformations such as rotations and translate to our shapes
- Implementation of projection and the coordinate system in the game world
- Adding multiple objects...