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Learn OpenGL

You're reading from   Learn OpenGL Beginner's guide to 3D rendering and game development with OpenGL and C++

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781789340365
Length 208 pages
Edition 1st Edition
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Author (1):
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Frahaan Hussain Frahaan Hussain
Author Profile Icon Frahaan Hussain
Frahaan Hussain
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Toc

Summary

In this chapter, we learned how to apply transformations such as rotation to our shape, and learned to draw a cube and apply texture to it. Then, we explored the concepts of projections, Perspective and Orthographic, and implemented those in our game world.

In the next chapter, we'll talk about lighting, its effects and sources of light that we have in OpenGL

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