$19.99
per month
Video
Oct 2023
8hrs 6mins
1st Edition
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Dive deeper into data structures and gain valuable insights into how to implement them effectively in your projects
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Explore the fundamental concepts of vectors, vector math, and their applications, including vector dot, cross products, and normalization
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Demystify quaternions and understand how Unity handles rotations internally
Welcome to an exciting journey through advanced Unity game development and C# scripting. In the first section of this course, you will embark on a Unity C# scripting crash course, refreshing and solidifying your scripting skills for Unity game development. Moving forward, you will explore the world of C# data structures, including lists, stacks, queues, and dictionaries, and learn how to implement them within Unity projects.
As you progress, you will dive into object pooling in Unity with C#, a powerful design pattern that you will seamlessly integrate into your scripts. Practical experience awaits as you apply object pooling in a real Unity 2D game project, enhancing your game development capabilities. Additional exploration of C# scripting concepts, such as namespaces, coroutines, static variables and functions, and function overloading, will further enrich your expertise.
By the end of the course, you will not only strengthen your C# scripting skills but also expand your knowledge across diverse areas, from data structures and object pooling to vectors, quaternions, and object-oriented programming in C#.
This intermediate course caters to aspiring game developers with some foundational knowledge of Unity and C# scripting. It’s also suitable for programmers and developers eager to elevate their skills in Unity game development. Whether you are keen on delving into advanced techniques, gaining hands-on experience with complex game features, or simply looking to bridge the gap between basic and advanced Unity scripting proficiency, this course is tailored to help you achieve your goals and become a more proficient game developer.
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Learn about stack, queues, and dictionaries and their applications
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Learn how to create a growing object pool
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Explore the working of Euler Angles in C#
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Learn to combine multiple quaternion rotations in C#
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Learn about static variables, functions, and classes in C#
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Learn to work with attributes in Unity