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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Deep learning


As we discussed, the more traditional predictive models such as linear regression don't scale well, because they always need to calculate the whole solution using all the available points or data. These types of techniques or models have no ability to remember, learn, and improve, and they are generally classified as supervised models. This has led to the evolution of more advanced learning models known as reinforcement learning (RL) techniques for solving ML problems. In fact, deep learning and deep reinforcement learning techniques now outclass statistical methods in performance and accuracy by several orders of magnitude. However, that wasn't always the case, and statistical methods are also improving just as dramatically everyday. It really is an exciting time to be getting into Machine Learning.

The following diagram demonstrates the reinforcement learning process:

Reinforcement learning process

In the diagram, you can see that there is an Agent (assume computer) and the...

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