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Learn ARCore - Fundamentals of Google ARCore

You're reading from   Learn ARCore - Fundamentals of Google ARCore Learn to build augmented reality apps for Android, Unity, and the web with Google ARCore 1.0

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830409
Length 274 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (13) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. ARCore on Android 3. ARCore on Unity 4. ARCore on the Web 5. Real-World Motion Tracking 6. Understanding the Environment 7. Light Estimation 8. Recognizing the Environment 9. Blending Light for Architectural Design 10. Mixing in Mixed Reality 11. Performance Tips and Troubleshooting 12. Other Books You May Enjoy

Summary

In this chapter, we took a very quick look at what immersive computing and AR is all about. We learned that augmented reality covers the middle ground of the immersive computing spectrum, that AR is just a careful blend of illusions used to trick the user into believing that their reality has been combined with a virtual one. After all, Google developed ARCore as a way to provide a better set of tools for constructing those illusions and to keep Android competitive in the AR market. After that, we learned the core concepts ARCore was designed to address and looked at each: motion tracking, environmental understanding, and light estimation, in a little more detail. Finally, we finished with a helpful roadmap for users looking to get the most out of this book in the shortest amount of time.

In the next chapter, we begin to dive in and get our hands dirty by getting the sample Android project set up and tweaked for our needs.

You have been reading a chapter from
Learn ARCore - Fundamentals of Google ARCore
Published in: Mar 2018
Publisher: Packt
ISBN-13: 9781788830409
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