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Hands-On Reinforcement Learning for Games

You're reading from   Hands-On Reinforcement Learning for Games Implementing self-learning agents in games using artificial intelligence techniques

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781839214936
Length 432 pages
Edition 1st Edition
Languages
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Exploring the Environment
2. Understanding Rewards-Based Learning FREE CHAPTER 3. Dynamic Programming and the Bellman Equation 4. Monte Carlo Methods 5. Temporal Difference Learning 6. Exploring SARSA 7. Section 2: Exploiting the Knowledge
8. Going Deep with DQN 9. Going Deeper with DDQN 10. Policy Gradient Methods 11. Optimizing for Continuous Control 12. All about Rainbow DQN 13. Exploiting ML-Agents 14. DRL Frameworks 15. Section 3: Reward Yourself
16. 3D Worlds 17. From DRL to AGI 18. Other Books You May Enjoy

Preface

This book is your one-stop shop for learning how various reinforcement learning (RL) techniques and algorithms play an important role in game development using Python.

The book will start with the basics to provide you with the necessary foundation to understand how RL is playing a major role in game development. Each chapter will help you implement various RL techniques, such as Markov decision processes, Q-learning, the actor-critic method, state-action-reward-state-action (SARSA), and the deterministic policy gradients algorithm, to build logical self-learning agents. You will use these techniques to enhance your game development skills and add various features to improve your overall productivity. Later in the book, you will learn how deep RL techniques can be used to devise strategies that enable agents to learn from their own actions so that you can build fun and engaging games.

By the end of the book, you will be able to use RL techniques to build various projects and contribute to open source applications.

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